drakos keep

 

Turn based creature collection

I was the Lead Systems Designer for a new Turn Based RPG for the start-up Goodblock. I Led feature efforts and Design vision for all combat and mode system work in Drakos Keep from incubation.

feature work

  • Prototyped, scripted, and designed core turn based combat system that utilized a dynamic elemental swatch system that could update attributes of summoned minions.

  • Led efforts with internal and third party stakeholders to create assets and tech for new systems and implementation

  • Pitched design documents and briefed directors on design goals and feature proposals


Enemy turn order with frontline elemental attack. Front line attacks prioritize targets on opposing board if no route to Dragon Summoner is available.

Player turn order and Minion selection prior to swatch rotation that determines a given Minion’s current elemental attribution.

Turn base combat

  • Prototyped and Designed turned based swatch combat system that docked minions and had active rotation during combat phases.

  • Prototyped and Designed Win - Lose conditions for Dragon summoner and Minions.

  • Designed Turn Order, Action Economy, and Match States.

  • Prototyped and Designed all Dragon attributes - Elemental vocations - Status for Dragons and Minions.

  • Prototyped and Designed full game loop and flow during in-round match content.